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Don Bluth Quotes & Sayings
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35 entries tagged including 4 subtopics.
Last updated Apr 2024
Don Bluth Topics
Humor
Machines
Marketing
QUOTES
Shelf-life for a regular video game usually is about three to five years, and that's it.
Don Bluth
39 Likes
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The studios will go wherever they smell money. It's like sharks to the blood.
Don Bluth
5 Likes
If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!
Don Bluth
3 Likes
Machines quotes
I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
Don Bluth
10 Likes
If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.
Don Bluth
14 Likes
Humor quotes
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I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.
Don Bluth
8 Likes
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
Don Bluth
1 Likes
With movies, you are always in search is a good story, one that everyone will relate to and love. I love finding those stories and creating a visual world to tell the story.
Don Bluth
3 Likes
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.
Don Bluth
0 Likes
Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything.
Don Bluth
0 Likes
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But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.
Don Bluth
0 Likes
How can you have a director that doesn't go to work with the crew every day and talk to them?
Don Bluth
0 Likes
I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?
Don Bluth
0 Likes
I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in.
Don Bluth
0 Likes
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
Don Bluth
3 Likes
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In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.
Don Bluth
1 Likes
It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.
Don Bluth
0 Likes
It's whatever sells; it's the business of it.
Don Bluth
0 Likes
Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome.
Don Bluth
0 Likes
Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.
Don Bluth
0 Likes
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